The innovation economy has changed the language of everyday work and exchange. It's also put powerful tools into the hands of ordinary people.
Speaking the language of the this economy grows ever more complex. Business ideas meld with artistic terms, entire new fields of technology emerge every couple years, economics basics get muddled amongst the new fads.
By choosing modules (pathways), students will advance rapidly in a general understanding of business basics, micro-economics, entrepreneurship, and emerging practical technology.
Of course, XP's and playlists developed by other orgs will fit in the coursework:
And some we're working on:
In order to tie a number of entrepreneurial and technical concepts, we'll introduce early a realistic challenge: robots that will take on that nastiest of challenges, cleaning up after the dogs.
The PSR will serve as a default product line as we learn to practice many entrepreneurial skills. Yet it's only a default. Teens may choose a more personally compelling product line to susbstitute in many of the excercises.
If you doubt the difficulty of this challenge, make sure you've read Jesse Newton's Tragedy of the Roomba and the Dog Mess, and thereafter, Roomba's and Hackaday's response to the challenge.
See the High School of the Future course page, or try these XP's:
Could a course like this be a valid substitute for Year 3 Math / Algebra II?
We think it could, and that doing it this way will help build wide-spread support for such an approach.
Not every version of the course would meet this standard. Yet building a course with equivalent rigor and more relevance for many teens is doable.